Buffs (sometimes known as "powers" or "perks") are passive abilities that are intended to boost the player, weapons, and Followers to make the gameplay easier.
Types of Buffs
In the Pause Menu there are 5 types of Buffs that have different functions.
Icon | Function |
---|---|
Buff slots
By default, a character has five free Buff slots. Between some levels in a run, the player has to choose a Buff among 3 randomly generated choices. The chosen Buff will then occupy the empty Buff slot, until the player runs out of Buff slots. These Buff selections happen after certain level and are different in each Game mode. An already-chosen Buff will not appear again in the same game, yet a non-chosen Buff that has already appeared and been ignored can. The player can also gain or lose empty Buff slots.
All Buff slots can be reset, starting from the most recently chosen. This can be done by using the Scammer, or by drinking Amnesia Potion. The removed Buff will become an empty slot again, that will be available for choosing before the next level. Some effects may be removed while others stay for the same level. | |
Passive Buffs
Each character has a unique Buff which can be unlocked by upgrading a character's six star. Once unlocked, this Buff will fill in the first star slot. This Buff complements the character's play style and cannot be interfered with. | |
Drinks
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Pet skill
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Jewelry
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Extra Buffs
Apart from the aforementioned slots, additional Buffs can also be gained. These Buffs will not occupy any free Buff slots, and cannot be removed in the current game.
Extra Buffs can be gained by:
- Picking up Buff bubbles (a glass sphere which will contain a random Buff inside).
- They can be bought from Mysterious Trader at a cost of 1 maximum health.
- Drop from the Claw Fun Machine.
- From the Shrine Priestess in The Origin after advancing a level.
- Using certain plants in the Garden. They include:
- Abele - Frost Ring Buff
- Binary Tree - Shotgun Buff
- Bush Lily - Air Reinforcement Buff
- Cactus - Trap Buff
- Caterpillar Fungus - Health Buff
- Crystal Mushroom - Extra Gems Buff
- Daphne Odera - Tornado Buff
- Dragon Fruit Tree - Fire Buff
- Fantastic Flower - Random Buff that isn't present. Multiple plants stack
- Golden Mushroom - Sale Buff
- Guardian Flower - Strong Shield Buff
- Heptacolor Viola - Empty Buff slot. Multiple plants stack
- Lavender - Soul Strike Buff
- Magic Flower - Get Energy Buff
- Mandrake - Poison Buff
- Mirror Flower - Bounce Buff
- Radar Flower - Laser Buff
- Rainbow Grass - Chaos Strike Buff
- Red Spider Lily - Pet Buff
- Roselle - Dragon Breath Buff
- Rosemary - Holy Nova Buff
- Watermelon - Charge Buff
Buffs on NPCs
Some Buffs can also apply to friendly NPCs such as Pets and Followers. Mostly, these are Buffs that affect weapons, since they can also affect the weapons of the followers.
- Affect weapon used by Followers: Increase accuracy and critical hit chance-Bullets can bounce-Increase the number of combo hits for combo-hit weapons-Increase the beam width of optoelectronic weapons and grant immunity to electro-charged damage-Increase the attack range of melee weapon-Melee weapons can bounce bullets-Increase the number of bullets of shotguns
- Directly affect Pets and Followers: Increase the effectiveness of pets and followers-When followers start to fight, their fire rate increases by +25% and attack damage by 25% for 12 seconds
NPCs summoned from Skills or Weapons such as Staff of Illusion can have special Buff interaction.
Temporary Buffs
Icon | Source | Effect |
---|---|---|
Dropped by enemies in Volcano. | For 20 seconds, gain immunity to 3 Burns and Fire damage attacks. | |
Dropped by enemies in Glacier, Cave, Neo Isle. | For 20 seconds, gain immunity to 3 Freezes and Ice damage attacks. | |
Dropped by enemies in Forest, Swamp, Spaceship. | For 20 seconds, gain immunity to 3 Poisons and Poison damage attacks. |
List of Buffs
Buff | ||||||||
---|---|---|---|---|---|---|---|---|
Critical hit bullets can pierce enemies
|
Increase the beam width of optoelectronic weapons and grant immunity to electro-charged damage
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Increase the number of bullets of shotguns
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Melee weapons can bounce bullets
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Shorter charge time for weapons that require charging
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No extra damage when shield is broken
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Immune to traps, and immune to collision damage
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Immune to poison gas and slow effect, increase poison damage to monsters
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Immune to fire, decrease explosion damage, and increase fire damage to monsters
|
Store price lower
|
Enemies have a chance to drop health orbs when defeated
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Improve potion effectiveness
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Enemies have a chance to drop energy orbs when defeated
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Decrease monster bullet speed, larger pickup radius
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Get more gems at the end of each game
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Increase maximum life
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Increase the effectiveness of pets and followers
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Release a radial blast when the shield is damaged
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Upon being broken, crates have a chance to drop health potions, and a higher chance to drop energy orbs
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Increase accuracy and critical hit chance
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Reduce skill cool down
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Statue effects can be triggered twice per skill cast. You can be buffed by 2 different statue effects at the same time
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Immune to freeze, and extra freeze time for the enemies
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Bullets can bounce
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Take an extra weapon into the fight
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Armor +1
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Increase the attack range of melee weapon
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Max energy +100
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Increase the number of combo hits for combo-hit weapons
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Increase firing speed of weapon
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Monsters have a chance to explode upon death
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Increases your max armor by 1 point when the number of coins reaches 100, 200 and 300
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Guaranteed critical hit for a short duration when HP reduces
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When you inflict a critical hit, you movement speed increases for a short duration. Armor slowly regenerates as you move
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Armor regenerates instantly by 50% when it is depleted. The effect can be triggered once every 60 seconds
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Release a Qi-gong wave that consumes energy when you attack with bare hands
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Elemental bullets deal double damage on critical hit. Staff weapon deal higher damage
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Crit hit rate +5%. Critical hits summon lightning upon the target
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Release a whirlwind slash when you defeat an enemy in melee range. Cooldown 4 seconds
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50% chance to fire another bullet upon scoring a ranged hit
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Guaranteed critical hit when the enemy's HP is full
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Fire damage, ice damage, poison damage, and electric damage, each type of elemental damage increases by 50% in turn. The cycle lasts for 3 seconds
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Gain Kinetics stacks from movement. Hitting a target converts all stacks of Kinetics into extra damage (3 at most). At full Kinetics stacks, Your next attack is guaranteed to crit and stun enemies for 1 second
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When followers start to fight, their fire rate increases by +25% and attack damage by 25% for 12seconds
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Block 1 elemental effect every 8 seconds
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25% chance to restore 1 armor when you inflict a debuff on enemies
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Each skill use increases damage by 10%, stacking up to 5 times. Instantly gain full stacks when health drop to 1
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Special Buffs | ||||||||
Non-primary weapons turn into floating weapons
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Airbender's barehanded attack deals 3 instances of consecutive damage and releases a conical Qi-gong wave which inflicts AoE damage
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Summon a fiery imp upon killing an enemy. Fiery imp follows you around to block bullets
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When standing within the range of an elemental attack, its radius and damage gradually increase and its duration is extended
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Casting the skill increases movement speed and generates 5 Sword Intent
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Chance to be immune to all damage
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Immune to fire, take less explosion damage, and increase fire damage to enemies. Immune to freeze, and apply extra freeze time to enemies
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A Great Owl pet follows the player around, dealing 20 damage each hit. It disappears for 3 seconds after the player takes health damage, during which it does nothing
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Fast slash enemies nearby once in a while
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Three Special Forces Knights are masters of different types of weapons. Red Knight: Attacks with melee weapons release projectiles. Blue Knight: Attacks with staffs are more powerful. Green Knight: Faster bullet speed for all guns
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Energy Orb Buff
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Mentor Buff
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Release Holy Nova and gain immunity to this hit when taking lethal damage
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Enemies drop soul pieces when they die. Collect enough soul pieces to release Soul Strike on your next hit
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Gain 1 stack of Blockade every 10 seconds. Max 1 stacks. Each stack of Blockade can block one hit and release a Frost Ring
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Release a conical Dragonbreath every 3 seconds
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After you move a certain distance, release a tornado that continuously pulls in enemies, harms them, and destroys enemy bullets
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After you cast the skill, your next attack will be strengthened and come with random elemental effect
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Put on Sunglasses and call your friends for fire support
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Casting a skill drops firecrackers that explode upon contact with enemies or after a period time
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Matrix exclusive Buffs | ||||||||
Restore 10 percent of max health when completing a level
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Restore 30 percent of max energy when completing a level
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Chance to inflict chain lightning when hitting an enemy
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Release ice shards in all directions when hitting an enemy
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Max energy +20
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Buff | Description & Notes | Category | ID | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Empty Buff slot
|
0 | ||||||||||||||||||||
Critical hit bullets can pierce enemies
|
Weapon | 1 | |||||||||||||||||||
Increase the beam width of optoelectronic weapons and grant immunity to electro-charged damage
|
Weapon | 2 | |||||||||||||||||||
Increase the number of bullets of shotguns
|
Weapon | 3 | |||||||||||||||||||
Melee weapons can bounce bullets
|
Weapon | 4 | |||||||||||||||||||
Shorter charge time for weapons that require charging
|
Weapon | 5 | |||||||||||||||||||
No extra damage when shield is broken
|
Survivability | 6 | |||||||||||||||||||
Immune to traps, and immune to collision damage
|
Immunity | 7 | |||||||||||||||||||
Immune to poison gas and slow effect, increase poison damage to monsters
|
Immunity | 8 | |||||||||||||||||||
Immune to fire, decrease explosion damage, and increase fire damage to monsters
|
Immunity | 9 | |||||||||||||||||||
Store price lower
|
Money | 10 | |||||||||||||||||||
Enemies have a chance to drop health orbs when defeated
|
Recovery | 11 | |||||||||||||||||||
Improve potion effectiveness
|
Enhancement | 12 | |||||||||||||||||||
Enemies have a chance to drop energy orbs when defeated
|
Recovery | 13 | |||||||||||||||||||
Decrease monster bullet speed, larger pickup radius
|
Survivability | 14 | |||||||||||||||||||
Get more gems at the end of each game
|
Money | 15 | |||||||||||||||||||
Increase maximum life
|
Survivability | 16 | |||||||||||||||||||
Increase the effectiveness of pets and followers
|
Enhancement | 17 | |||||||||||||||||||
Release a radial blast when the shield is damaged
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Survivability | 18 | |||||||||||||||||||
Upon being broken, crates have a chance to drop health potions, and a higher chance to drop energy orbs
|
Recovery | 19 | |||||||||||||||||||
Increase accuracy and critical hit chance
|
Weapon | 20 | |||||||||||||||||||
Reduce skill cool down
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Enhancement | 21 | |||||||||||||||||||
Statue effects can be triggered twice per skill cast. You can be buffed by 2 different statue effects at the same time
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Enhancement | 22 | |||||||||||||||||||
Immune to freeze, and extra freeze time for the enemies
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Immunity | 23 | |||||||||||||||||||
Bullets can bounce
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Weapon | 24 | |||||||||||||||||||
Take an extra weapon into the fight
|
Enhancement | 25 | |||||||||||||||||||
Armor +1
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Survivability | 28 | |||||||||||||||||||
Increase the attack range of melee weapon
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Weapon | 29 | |||||||||||||||||||
Max energy +100
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Enhancement | 30 | |||||||||||||||||||
Increase the number of combo hits for combo-hit weapons
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Weapon | 31 | |||||||||||||||||||
Increase firing speed of weapon
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Weapon | 32 | |||||||||||||||||||
Monsters have a chance to explode upon death
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Enhancement | 33 | |||||||||||||||||||
Increases your max armor by 1 point when the number of coins reaches 100, 200 and 300
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Survivability | 34 | |||||||||||||||||||
Guaranteed critical hit for a short duration when HP reduces
|
Enhancement | 35 | |||||||||||||||||||
When you inflict a critical hit, your movement speed increases for a short duration. Armor slowly regenerates as you move
|
Enhancement | 36 | |||||||||||||||||||
Armor regenerates instantly by 50% when it is depleted. The effect can be triggered once every 60 seconds
|
Recovery | 38 | |||||||||||||||||||
Release a Qi-gong wave that consumes energy when you attack with bare hands
|
Enhancement | 39 | |||||||||||||||||||
Elemental bullets deal double damage on critical hit. Staff weapon deal higher damage
|
Weapon | 40 | |||||||||||||||||||
Crit hit rate +5%. Critical hits summon lightning upon the target
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Enhancement | 41 | |||||||||||||||||||
Release a whirlwind slash when you defeat an enemy in melee range. Cooldown 4 seconds
|
Enhancement | 2101 | |||||||||||||||||||
50% chance to fire another bullet upon scoring a ranged hit
|
Weapon | 2102 | |||||||||||||||||||
Guaranteed critical hit when the enemy's HP is full
|
Enhancement | 2103 | |||||||||||||||||||
Fire damage, ice damage, poison damage, and electric damage, each type of elemental damage increases by 50% in turn. The cycle lasts for 3 seconds |
Enhancement | 2105 | |||||||||||||||||||
Gain Kinetics stacks from movement. Hitting a target converts all stacks of Kinetics into extra damage (3 at most). At full Kinetics stacks, Your next attack is guaranteed to crit and stun enemies for 1 second
|
Enhancement | 2106 | |||||||||||||||||||
When followers start to fight, their fire rate increases by +25% and attack damage by 25% for 12 seconds |
Enhancement | 2108 | |||||||||||||||||||
Block 1 elemental effect every 8 seconds |
Immunity | 2117 | |||||||||||||||||||
25% chance to restore 1 armor when you inflict a debuff on enemies |
Survivability | 2118 | |||||||||||||||||||
Each skill use increases damage by 10%, stacking up to 5 times. Instantly gain full stacks when health drop to 1
|
Enhancement | 2145 |
Special Buffs
These Buffs can only be obtained through specific sources
Icon | Description & Notes | Category | ID |
---|---|---|---|
Non-primary weapons turn into floating weaponsTaoist's Starting Buff. |
Weapon | 1003 | |
Airbender's barehanded attack deals 3 instances of consecutive damage and releases a conical Qi-gong wave which inflicts AoE damage
|
Enhancement | 1009 | |
Summon a fiery imp upon killing an enemy. Fiery imp follows you around to block bullets
|
Enhancement | 1010 | |
When standing within the range of an elemental attack, its radius and damage gradually increase and its duration is extended
|
Enhancement | 2134 | |
Casting the skill increases movement speed and generates 5 Sword Intent
|
Enhancement | 1012 | |
Chance to be immune to all damage
|
Survivability | 1004 | |
Immune to fire, take less explosion damage, and increase fire damage to enemies. Immune to freeze, and apply extra freeze time to enemies
|
Immunity | 1005 | |
A Great Owl pet follows the player around, dealing 20 damage each hit. It disappears for 3 seconds after the player takes health damage, during which it does nothing
|
Enhancement | 1006 | |
Fast slash enemies nearby once in a while
|
Enhancement | 1007 | |
Three Special Forces Knights are masters of different types of weapons. Red Knight: Attacks with melee weapons release projectiles. Blue Knight: Attacks with staffs are more powerful. Green Knight: Faster bullet speed for all guns
|
Weapon | 1008 | |
Energy Orb Buff
|
Enhancement | 1001 | |
Mentor Buff
|
Enhancement | 1002 | |
Release Holy Nova and gain immunity to this hit when taking lethal damage
|
2170 | ||
Enemies drop soul pieces when they die. Collect enough soul pieces to release Soul Strike on your next hit
|
2171 | ||
Gain 1 stack of Blockade every 10 seconds. Max 1 stacks. Each stack of Blockade can block one hit and release a Frost Ring
|
2172 | ||
Release a conical Dragonbreath every 3 seconds |
2173 | ||
After you move a certain distance, release a tornado that continuously pulls in enemies, harms them, and destroys enemy bullets
|
2174 | ||
After you cast the skill, your next attack will be strengthened and come with random elemental effect
|
2175 | ||
Put on Sunglasses and call your friends for fire support
|
2177 | ||
Casting a skill drops firecrackers that explode upon contact with enemies or after a period time
|
2178 |
Matrix exclusive Buffs
These Buffs can only obitaned in the Matrix of the Lord of Evil game mode.
Icon | Description / Notes | Category | ID |
---|---|---|---|
Restore 10 percent of max health when completing a level
|
Survivability | 2001 | |
Restore 30 percent of max energy when completing a level
|
Survivability | 2002 | |
Chance to inflict chain lightning when hitting an enemy
|
Weapon | 2003 | |
Release ice shards in all directions when hitting an enemy
|
Weapon | 2004 | |
Max energy +20
|
Enhancement | 2007 |
Related Achievements
Buffed
Get a total of 20 different buffs. Reward: none |
Trivia
- In a past version, the "Get energy whenever you kill a monster" Buff was instead "Improve energy orb effectiveness" (increases energy recovery from orb from 8 to 12). It then got updated to "Chance to gain Energy after killing enemy."
- The "Get more gems at the end of each game" used to give 10 gems per floor.
- Before Update 2.2.0, it would give 15 per floor instead.
- The "Increased accuracy and critical hit chance" Buff used to be just "Decrease bullet spread."
- Prior to Update 1.4.1, the "50% off in shop" Buff used to be 40%.
- Before Update 1.4.1, the "Release a radial blast when shield is down" Buff did not destroy bullets.
- Then before Update 2.1.0, it would only trigger when the player took more damage than remaining armor.
- From Update 1.6.5 to Update 1.7.x, it was the Reflect Buff which increased damage of Laser Swords.
- In Update 1.8.2, the texture of some Buff icons got updated.
- From Update 1.8.2 to Update 1.8.3, the Health Buff could not heal the player by 4.
- This had lasted longer for Multiplayer.
- It was partly corrected before Update 1.9.0, such that if the player restarts the floor right after getting this Buff, the healing will not happen.
- And during Update 1.9.0, if the player got this Buff through Caterpillar Fungus, the game would start without that 4 healing.
- The side effect of Trap Buff has gone through two changes:
- Before 1.6.5, it would let the attacker take damage as soon as they hit the player.
- This included damage on Paladin or Werewolf who can reduce damage with skills.
- From Update 1.6.5 to Update 1.7.10, it would fire 4-damage knives at 3 directions when the player took hit.
- It was affected by Shotgun Buff such that 5 knives were fired instead.
- After Update 1.8.2, it makes the player immune to contact damage, despite the description in English says "Immune to traps. Reflects some damage taken."
- In Chinese, it says "免疫陷阱,免疫碰撞伤害" which can be translated into "Immune to traps and collision damage."
- This confusion was cleared after Update 1.9.7, as the Buff was renamed to "Immune to traps, and immune to collision damage."
- Before 1.6.5, it would let the attacker take damage as soon as they hit the player.
- Before Update 1.9.7, the "Armor +1" Buff used to be "Armor +1, immune to collision damage."
- The description is bugged as it was intended for the Trap Buff.
- The Potion from Crate Buff's description was once misspelled as "Increase the charge of potion drop when breaking crates."
- If set to Chinese, the description does not say "increase chance" at all. Rather, it says "Breaking crates may cause potions to drop."
- During Update 1.8.x, the Element Buff could not affect laser guns (Ice Breaker alike).
- Before Update 1.9.0, players could only have up to 6 Buffs (5 from runs and 1 from character bonus) each game.
- At that time, when playing with a character without a bonus Buff, the 6th slot would also display a plus sign.
- Before Update 1.9.7, players with Poison or Fire Buff could be briefly affected by enemy attacks that would cause Status Effects, though they would be removed before ticking.
- There was a glitch where if the player was hit by a poisonous shot, the slow effect would last for the full duration, while the poison damage was removed correctly.
- Also, if the NPC Alchemist caused poison, the effect would force a tick of damage. Since Update 1.9.7, nothing will happen if result is poison.
- In Update 2.2.5, there was a bug that when the "Increase melee range" Buff was present, Rogue's Iaido skill's range was greatly exaggerated and can cover an entire room.
- In Update 2.5.5, the "50% off in shop" Buff was renamed to "Store Price Lower" and could only have 25% off in The Origin.
- However, this name was reverted in Update 2.6.5.
- For a long time in the pause menu, the character Buff was at the sixth slot. Since Update 3.1.0, the character Buff was moved to first slot, and the icon becomes a star if locked.
- Initially, the Temporary Fire Buff didn't actually prevent the Burn Status Effect nor taking damage from it, it only absorbed damage from lava tiles and fire pools. This was changed in an unknown update.