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The Buff selection screen

Buffs (sometimes known as "powers" or "perks") are passive abilities that are intended to boost the player, weapons, and Followers to make the gameplay easier.

Types of Buffs

In the Pause Menu there are 5 types of Buffs that have different functions.

Icon Function
Empty Buff Slot Buff slots

By default, a character has five free Buff slots. Between some levels in a run, the player has to choose a Buff among 3 randomly generated choices. The chosen Buff will then occupy the empty Buff slot, until the player runs out of Buff slots. These Buff selections happen after certain level and are different in each Game mode. An already-chosen Buff will not appear again in the same game, yet a non-chosen Buff that has already appeared and been ignored can.

The player can also gain or lose empty Buff slots.

  • Gained slots will take place before the first Buff slot, and will be instantly available to use after every level that is not a Buff selection level itself (although the selection still takes place one by one). These can be gained by using Heptacolor Viola, drinking Tea, or under the Exceptionally Talented Exceptionally Talented
    Max number of buffs +3
    condition. Buffs gained via these methods are resettable.
  • Lost slots will not disappear, but will simply become locked/unusable, displaying a minus sign indicating it. This can happen under the Buff Choice +1 Buff Choice +1
    Buff slot -1, but option +1 when you choose buffs
    condition. Getting more slots under this condition will restore the locked slots before creating new ones.

All Buff slots can be reset, starting from the most recently chosen. This can be done by using the Scammer, or by drinking Amnesia Potion. The removed Buff will become an empty slot again, that will be available for choosing before the next level. Some effects may be removed while others stay for the same level.

Empty Passive Slot Passive Buffs

Each character has a unique Buff which can be unlocked by upgrading a character's six star. Once unlocked, this Buff will fill in the first star slot. This Buff complements the character's play style and cannot be interfered with.

Empty Drinks Slot Drinks
See Drinks
Empty Pet Skill Slot Pet skill
See Pets
Empty Jewelry Slot Jewelry
See Jewelry

Extra Buffs

Apart from the aforementioned slots, additional Buffs can also be gained. These Buffs will not occupy any free Buff slots, and cannot be removed in the current game.

Extra Buffs can be gained by:

  • Picking up Buff bubbles (a glass sphere Buff glass which will contain a random Buff inside).
  • Using certain plants in the Garden. They include:
    • Abele - Frost Ring Buff
    • Binary Tree - Shotgun Buff
    • Bush Lily - Air Reinforcement Buff
    • Cactus - Trap Buff
    • Caterpillar Fungus - Health Buff
    • Crystal Mushroom - Extra Gems Buff
    • Daphne Odera - Tornado Buff
    • Dragon Fruit Tree - Fire Buff
    • Fantastic Flower - Random Buff that isn't present. Multiple plants stack
    • Golden Mushroom - Sale Buff
    • Guardian Flower - Strong Shield Buff
    • Heptacolor Viola - Empty Buff slot. Multiple plants stack
    • Lavender - Soul Strike Buff
    • Magic Flower - Get Energy Buff
    • Mandrake - Poison Buff
    • Mirror Flower - Bounce Buff
    • Radar Flower - Laser Buff
    • Rainbow Grass - Chaos Strike Buff
    • Red Spider Lily - Pet Buff
    • Roselle - Dragon Breath Buff
    • Rosemary - Holy Nova Buff
    • Watermelon - Charge Buff

Buffs on NPCs

Some Buffs can also apply to friendly NPCs such as Pets and Followers. Mostly, these are Buffs that affect weapons, since they can also affect the weapons of the followers.

  • Affect weapon used by Followers: Buff Accuracy
    Increase accuracy and critical hit chance
    - Buff Bounce
    Bullets can bounce
    - Buff Combo
    Increase the number of combo hits for combo-hit weapons
    - Buff Laser
    Increase the beam width of optoelectronic weapons and grant immunity to electro-charged damage
    - Buff Melee Range
    Increase the attack range of melee weapon
    - Buff Reflect
    Melee weapons can bounce bullets
    - Buff Shotgun
    Increase the number of bullets of shotguns
  • Directly affect Pets and Followers: Buff Pet
    Increase the effectiveness of pets and followers
    - Buff Pet Charge
    When followers start to fight, their fire rate increases by +25% and attack damage by 25% for 12 seconds

NPCs summoned from Skills or Weapons such as Staff of Illusion can have special Buff interaction.

Temporary Buffs

Icon Source Effect
TempBuffImmuneFire Dropped by enemies in Volcano. For 20 seconds, gain immunity to 3 Burns and Fire damage attacks.
  • Despite the wording, this doesn't actually prevent all "Fire damage attacks", nullifying only explosions, which greatly differentiates it from Buff Fire
    Immune to fire, decrease explosion damage, and increase fire damage to monsters
    , that only reduces explosion damage by 3.
TempBuffImmuneFreeze Dropped by enemies in Glacier, Cave, Neo Isle. For 20 seconds, gain immunity to 3 Freezes and Ice damage attacks.
TempBuffImmunePoison Dropped by enemies in Forest, Swamp, Spaceship. For 20 seconds, gain immunity to 3 Poisons and Poison damage attacks.

List of Buffs

Empty Buff Slot Buff
BuffPierce
Critical hit bullets can pierce enemies
BuffLaser
Increase the beam width of optoelectronic weapons and grant immunity to electro-charged damage
BuffShotgun
Increase the number of bullets of shotguns
BuffMeleeReflect
Melee weapons can bounce bullets
BuffChargeSpeed
Shorter charge time for weapons that require charging
BuffShieldBuffer
No extra damage when shield is broken
BuffImmuneTrap
Immune to traps, and immune to collision damage
BuffImmunePoison
Immune to poison gas and slow effect, increase poison damage to monsters
BuffImmuneFire
Immune to fire, decrease explosion damage, and increase fire damage to monsters
BuffHalfPrice
Store price lower
BuffHealthOrbKill
Enemies have a chance to drop health orbs when defeated
BuffPotionEffectiveness
Improve potion effectiveness
BuffEnergyOrbKill
Enemies have a chance to drop energy orbs when defeated
BuffSlowBullets
Decrease monster bullet speed, larger pickup radius
BuffGems
Get more gems at the end of each game
BuffMaxLife
Increase maximum life
BuffPet
Increase the effectiveness of pets and followers
BuffShieldBlast
Release a radial blast when the shield is damaged
BuffPotionCrates
Upon being broken, crates have a chance to drop health potions, and a higher chance to drop energy orbs
BuffAccuracyCrit
Increase accuracy and critical hit chance
BuffSkillCooldown
Reduce skill cool down
BuffStatue
Statue effects can be triggered twice per skill cast. You can be buffed by 2 different statue effects at the same time
BuffImmuneFreeze
Immune to freeze, and extra freeze time for the enemies
BuffBulletBounce
Bullets can bounce
BuffExtraWeapon
Take an extra weapon into the fight
BuffExtraArmor
Armor +1
BuffMeleeRange
Increase the attack range of melee weapon
BuffExtraEnergy
Max energy +100
BuffCombo
Increase the number of combo hits for combo-hit weapons
BuffFireRate
Increase firing speed of weapon
BuffMonsterExplode
Monsters have a chance to explode upon death
BuffGoldArmor
Increases your max armor by 1 point when the number of coins reaches 100, 200 and 300
BuffCritHurt
Guaranteed critical hit for a short duration when HP reduces
BuffCritSpeed
When you inflict a critical hit, you movement speed increases for a short duration. Armor slowly regenerates as you move
BuffShieldRecover
Armor regenerates instantly by 50% when it is depleted. The effect can be triggered once every 60 seconds
BuffQiGong
Release a Qi-gong wave that consumes energy when you attack with bare hands
BuffElementalStaff
Elemental bullets deal double damage on critical hit. Staff weapon deal higher damage
BuffLightningCrit
Crit hit rate +5%. Critical hits summon lightning upon the target
BuffWhirlWindSlash
Release a whirlwind slash when you defeat an enemy in melee range. Cooldown 4 seconds
BuffExtraEmitBullet
50% chance to fire another bullet upon scoring a ranged hit
BuffGuaranteedCrit
Guaranteed critical hit when the enemy's HP is full
BuffCyclicElementEnhance
Fire damage, ice damage, poison damage, and electric damage, each type of elemental damage increases by 50% in turn. The cycle lasts for 3 seconds
BuffMoveEnhanceAttack
Gain Kinetics stacks from movement. Hitting a target converts all stacks of Kinetics into extra damage (3 at most). At full Kinetics stacks, Your next attack is guaranteed to crit and stun enemies for 1 second
BuffPetCharge
When followers start to fight, their fire rate increases by +25% and attack damage by 25% for 12seconds
BuffPeriodicImmuneElement
Block 1 elemental effect every 8 seconds
BuffRecoverArmorOnInflictDebuff
25% chance to restore 1 armor when you inflict a debuff on enemies
BuffSkillDamage
Each skill use increases damage by 10%, stacking up to 5 times. Instantly gain full stacks when health drop to 1
Special Buffs
BuffTaoArts
Non-primary weapons turn into floating weapons
Buff Qian-kun Punch
Airbender's barehanded attack deals 3 instances of consecutive damage and releases a conical Qi-gong wave which inflicts AoE damage
Buff Fiery Imp
Summon a fiery imp upon killing an enemy. Fiery imp follows you around to block bullets
BuffElementalPool
When standing within the range of an elemental attack, its radius and damage gradually increase and its duration is extended
BuffSwordIntent
Casting the skill increases movement speed and generates 5 Sword Intent
Damage immunity chance
Chance to be immune to all damage
Immune to fire and freeze
Immune to fire, take less explosion damage, and increase fire damage to enemies. Immune to freeze, and apply extra freeze time to enemies
Great Owl Buff
A Great Owl pet follows the player around, dealing 20 damage each hit. It disappears for 3 seconds after the player takes health damage, during which it does nothing
BuffFastSlash
Fast slash enemies nearby once in a while
BuffWeaponMaster
Three Special Forces Knights are masters of different types of weapons. Red Knight: Attacks with melee weapons release projectiles. Blue Knight: Attacks with staffs are more powerful. Green Knight: Faster bullet speed for all guns
Buff Magic Well
Energy Orb Buff
BuffMentor
Mentor Buff
RSbuffHolyNovaOnDying
Release Holy Nova and gain immunity to this hit when taking lethal damage
RSbuffSoulStrike
Enemies drop soul pieces when they die. Collect enough soul pieces to release Soul Strike on your next hit
RSbuffFrostNovaOnShieldHit
Gain 1 stack of Blockade every 10 seconds. Max 1 stacks. Each stack of Blockade can block one hit and release a Frost Ring
RSbuffRegularFireBreath
Release a conical Dragonbreath every 3 seconds
RSbuffMoveReleaseHurricane
After you move a certain distance, release a tornado that continuously pulls in enemies, harms them, and destroys enemy bullets
RSbuffChaosStrike
After you cast the skill, your next attack will be strengthened and come with random elemental effect
RSbuffAirReinforcement
Put on Sunglasses and call your friends for fire support
BuffFirecracker
Casting a skill drops firecrackers that explode upon contact with enemies or after a period time
Matrix exclusive Buffs
BuffMatrixRestoreHealth
Restore 10 percent of max health when completing a level
BuffMatrixRestoreEnergy
Restore 30 percent of max energy when completing a level
BuffMatrixLightningHit
Chance to inflict chain lightning when hitting an enemy
BuffMatrixIceHit
Release ice shards in all directions when hitting an enemy
BuffMatrixEnergy
Max energy +20
Buff Description & Notes Category ID
Empty Buff Slot

Empty Buff slot

0
BuffPierce

Critical hit bullets can pierce enemies

  • Whenever a projectile deals critical damage to an enemy, it will penetrate the enemy and go forward. If the projectile hits another enemy, it will check whether it would crit on this new enemy, if so, the projectile will also penetrate that enemy and proceed. Repeat the process until it fails to crit or hits non-enemy object.
  • No benefit if using pure melee weapons, or any attack that always penetrate.
  • Extra penetration times (like Enhanced Bullets) are also considered, such that the projectile can penetrate that many times without crit.
  • Rogue's Starting Buff.
Weapon 1
BuffLaser

Increase the beam width of optoelectronic weapons and grant immunity to electro-charged damage

Weapon 2
BuffShotgun

Increase the number of bullets of shotguns

  • Shotguns fire 2 more projectiles each attack, but only if they fire solid projectiles. Does not necessarily apply to all projectiles.
  • Weapons with Shotgun feature fire more projectiles each attack. The numbers of extra projectiles are different between weapons.
  • Statue of the Sorcerer and Statue of the Assassin also fire 2 extra projectiles upon activating.
  • Skill Interactions:
    • Airbender's Pulsating Blow skill releases 2 extra Qi-gong balls
    • Alchemist's Gas Grenade skill fires 2 extra bottles.
    • Berserker's Free Style skill splits into 4 instead of 3 (5 instead of 4 when upgraded).
    • Druid's Vine skill has vines shoot 10 bullets instead of 8.
    • Elf's Arrow Rain skill fires 3 extra arrows.
    • Robot's Electric Overload skill fires 1 more laser beam.
    • Robot's Drone Swarm skill has the bullet drones shoot 5 bullets instead of 3 each attack.
    • Trap Master's Telecontrolled Bomb skill summons 2 extra bombs.
    • Witch's Piercing Frost skill summons 2 extra ice trails.
    • Vampire's Bat Swarm skill summons 4 extra bats.
Weapon 3
BuffMeleeReflect

Melee weapons can bounce bullets

  • Melee weapons may reflect bullets.
    • Reflected bullets become gold in color and can only hit enemies.
    • Not all can be reflected.
  • Reflected bullets can land critical hits on enemies, although the chance seems to be low.
  • Reflected arrows will permanently stay on the screen.
  • Effects that destroy enemy projectiles can also return them.
  • Affected by the Slower Bullet Buff as under all conditions. All projectiles will be slowed.
  • Affects the Assassin's Dark Blade.
  • Affects the Paladin's Energy Shield skill. He still gains energy normally.
  • Affects the shockwave of Statue of the Elf and Apocalypse.
  • Affects the Robot's EMP skill.
  • Affects the Rogue's Iaido skill.
  • Unique bonus for Laser swords: Reflected bullets gain extra speed. The speed bonus is neutralized if the Slower Bullet Buff was present.
  • Assassin's Starting Buff.
Weapon 4
BuffChargeSpeed

Shorter charge time for weapons that require charging

Weapon 5
BuffShieldBuffer

No extra damage when shield is broken

  • When referring to shield, the description means armor.
  • Damage exceeding armor max value from a single hit will deplete armor as usual, but will not affect health.
  • Obtainable from Guardian Flower.
  • Knight's Starting Buff.
Survivability 6
BuffImmuneTrap

Immune to traps, and immune to collision damage

  • Immune to damage taken from spike tiles, enemy ramming attacks and contact damage.
  • Does not make the player immune to other sources of environmental damage.
  • Doesn't affect enemy melee attacks.
  • Obtainable from Cactus.
  • Werewolf's Starting Buff.
Immunity 7
BuffImmunePoison

Immune to poison gas and slow effect, increase poison damage to monsters

  • Player is immune to Poison status effect, Slow status effect, damage from Poison pools, damage from gas pipes in Neo Isle and damage from Weary pools.
    • Since the player is immune to Weary pools damage, the pool can not inflict the status effect on the player.
    • However, direct hits that inflict Weary will still apply the status effect, such as projectiles thrown by Monkey (Poo).
  • Increases Poison pool, Poison status effect, Plague pool, and Plague status effect damage to enemies from 2 to 3.
  • May lose its effect if the Deranged condition is active.
  • Changes Bazinga mount into its Poison variant.
Immunity 8
BuffImmuneFire

Immune to fire, decrease explosion damage, and increase fire damage to monsters

  • Player is immune to Burn status effect, damage from Fire pools and Lava tiles.
  • Player takes 3 less damage from explosions, and 1 less damage from small explosions and summoned spikes of Giant Golden Crab.
  • Increases Burn status effect damage to enemies from 3 to 5.
  • Increases Fire pool damage to enemies from 2 to 3
  • May lose its effect if the Deranged condition is active.
  • Affects Demonmancer's Amii's Burning Body, such that it increases fire aura radius by 1 tile, and increases damage by 1.
  • Affects Qian-kun Punch and Airbender dash in Pulsating Blow, allows these attacks to inflict Burn status effect.
  • Changes Bazinga mount into its Lava variant.
Immunity 9
BuffHalfPrice

Store price lower

  • Reduces the gold price of all items, like Shops, Vending Machines, Statues, the Scammer, and hiring Followers, by a certain amount. The effect may vary depending on items.
  • Also reduces the gold cost of the Money Gun.
  • Also affects the price of goods of Mysterious Trader, such that their prices can be reduced by 1, but not to the point that the price is less than 1.
  • In The Origin, the cost is only reduced by 6.
  • Obtainable from Golden Mushroom.
Money 10
BuffHealthOrbKill

Enemies have a chance to drop health orbs when defeated

  • Upon death, an enemy has a chance to drop a health orb that heals the player for 1 health.
  • The orbs will fly toward the player no matter how far away they are.
  • The Potion Effectiveness Buff does not have an affect on this buff.
Recovery 11
BuffPotionEffectiveness

Improve potion effectiveness

  • Health Pots: Restores 2 more health.
  • Energy Pots: Restores 40 more energy.
  • Restoration Potions: Restores 1 more health point and 40 more energy per use.
  • Reusable Health Pot: Restores 2 more HP per use.
  • Reusable Energy Pot: Restores 80 more energy per use.
  • Reusable Restoration Potion: Restores 2 more health point and 80 more energy per use.
  • Statue of the Werewolf and Hope: Heals 2 HP per activation.
  • Crimson Wine Glass (upgraded): Restores or increases max HP by 2 instead of 1 when consumed.
  • Grilled Laser Fish, Grilled Meat, Grilled Fish, Mega Pill: Restores or increases max HP by 3 instead of 2 when consumed.
  • Grilled Green Onion, Grilled Carrot: Restores 3 HP instead of 2 when consumed.
  • Skill interactions:
    • Alchemist's Concoction:Concoction ingredient health Concoction ingredient energy restores extra 1 health and 15 energy respectively. Extends the buff duration of Concoction ingredient attack Concoction ingredient speed Concoction ingredient armor by 2 seconds.
    • Priestess's Regeneration Pact: Restores 2 HP per tick instead of 1 for the player. No extra healing for Pets and Followers.
    • Priestess's Pray: Restores 3 HP instead of 2 for the player. Restores 8 HP instead of 5 for Pets and Followers.
    • Priestess's Moon Shadow: Light missile restores 2 HP instead of 1 for the player. Restores 8 HP instead of 4 for Pets and Followers.
    • Paladin's Splash Ɛ Bash skill: Restores 3 Armor and 15 Energy instead of 2 Armor and 10 Energy
    • Elf's Guardian Elf skill:
      • In combat, restores 3 Armor and 10 Energy instead of 2 Armor and 5 Energy for the player.
      • On debut, restores 3 HP and 15 Energy instead of 1 HP and 5 Energy for the player. Restores 11 HP instead of 5 for Pets and Followers.
Enhancement 12
BuffEnergyOrbKill

Enemies have a chance to drop energy orbs when defeated

  • Upon death, an enemy has a chance to drop an energy orb that recovers 8 energy for the player.
  • The orbs will fly toward the player no matter how far away they are.
  • The Potion Effectiveness Buff does not have an affect on this buff.
  • With Magic Well Buff, it recovers 9 energy instead.
Recovery 13
BuffSlowBullets

Decrease monster bullet speed, larger pickup radius

  • All the enemies' projectiles travel 10% slower, making them a lot easier to dodge.
  • The effect can be negated by the Wild Enemies condition and Badass Mode (enemy projectile velocity is greatly increased in Badass Mode).
  • Lasers will have increased attack delay and reduced sweep velocity.
  • Increases pick up range of gold from 6 to 15 tiles.
  • Increases pick up range of energy from 5 to 13 tiles.
  • Increases pick up range of souls from Soul Strike Buff from 6 to 11 tiles.
  • Increases pick up range of Airbender's Orbiting Stars from 8 to 10 tiles.
  • When used with Demonmancer's Amii's Burning Body, enemy projectile velocity will be greatly reduced inside the fire aura.
Survivability 14
BuffGems

Get more gems at the end of each game

  • With this Buff, the player earns an extra amount of Gems at the end of the current run. The extra amount is an additional 25% on top of the regular end of the game value, rounded down.
    • The regular game value is equal to Portals passed*50 + ([Coins remaining/2] Rounded down) + ([Enemies killed/2] Rounded down).
Money 15
BuffMaxLife

Increase maximum life

  • Increases the player's maximum health by 4. They also get healed by 4 HP.
  • The Fragility condition will overwrite this Buff's effect.
  • Indirectly increases Assassin's Doppelganger health by 8, as their health is equal to Assassin (max HP + max Armor)*2.
  • Indirectly increases the health of the clone spawned from Staff of Illusion.
Survivability 16
BuffPet

Increase the effectiveness of pets and followers

  • Increases Pets' damage by 3, increases their health by 9, and doubles their health regeneration speed.
    • Effect stacks additively with PetFood Pet Food (which increases pets health by 10 and damage by 2).
    • The damage boost is affected by Gigantic Pet condition, in which increases pets damage by 400%.
  • Mercenaries have extra 35 health, they can equip weapons of any rarity (except Mythical) regardless of their upgrades obtained from Drillmaster.
  • Mounts have 50% more health, rounded down. This also affects bonus health for monster mounts in Badass Mode, making its +3 health instead of 2.
  • Weapons interactions (incomplete):
  • Skills interactions (incomplete):
    • Assassin's Doppelgänger - Doubles the Doppelgängers' health.
    • Engineer's Gun Turret - Makes turrets fire 18 bullets over 3 seconds (instead of 12 bullets over 2 seconds).
    • Engineer's Armor Mount - Increases the armor mount's HP & lifetime by 50% (rounded down), however, the increase is based on the Mount used, not on the skill's HP itself.
    • Elf's Guardian Elf - Increases the elves' damage or healing in combat:
      • The Fire Elf and Wind Elf deal 2 and 4 more damage respectively.
      • The Water Elf restores 2 more Armor and 4 more Energy.
    • Druid's Frostfire Wolves and Fuzzy Bear - Increases their health by 10 and their damage by 3.
    • Druid's Venom Vines - Increases vines' health by 5. Does not affect lifetime.
    • Necromancer's Nightmare - Increases Ghost Hands' health by 10 and the damage by 3. Does not affect lifetime.
    • Necromancer's Omen Stone - Increases Plague Spiders' health by 10. Does not affect lifetime.
    • Demonmancer's Fiery Imps - Extends Fiery Imps' lifetime by roughly 50% and increases their movement speed.
    • Demonmancer's Helping Hand: Eligos - Increases damage for various attacks from Eligos.
    • Demonmancer's Amon's Protection - Extends the shield duration by 1 second.
    • Miner's Sandworm Storm - Increases normal Sandworm damage and the shockwave it creates by 50%.
    • Trap Master's Master's Trick - Extends the doll's duration by 10 seconds.
    • Trap Master's Hat Trick - Increases pigeons' size.
    • Costume Prince's Transform! Slime King! - All summoned slimes are converted into their Champion form.
Enhancement 17
BuffShieldBlast

Release a radial blast when the shield is damaged

  • Release a 3 tiles radius blast around the player whenever the player's Armor takes damage.
  • The blast can destroy most enemy projectiles, but cannot block explosions, lasers and melee attacks. It can not break crates or deal damage to Enemies.
  • When pair with Reflect Buff, the blast can return enemy projectiles.
  • When used by Airbender, he will release 4 qi waves in 4 directions, each qi wave deals 4 damage (has unknown crit chance).
  • When used with Demonmancer's Amii's Burning Body, she will emit a 5 tiles radius fire aura that deals 8 damage.
Survivability 18
BuffPotionCrates

Upon being broken, crates have a chance to drop health potions, and a higher chance to drop energy orbs

  • Broken crates have a chance to drop small Health Pots, and a higher chance to drop energy orbs.
  • Crates spawned by the Box are also affected.
Recovery 19
BuffAccuracyCrit

Increase accuracy and critical hit chance

  • May decrease weapon spread and/or increase critical chance.
    • Values vary between weapons and will be visible in some method.
    • Does not affect every weapon, results may vary.
  • Homing shots will turn faster while flying, making them better at homing.
  • Applies to the Statue of the Sorcerer: bullets fire 180° in the direction the player faces instead of 360°
  • Affects weapons of Followers if possible.
Weapon 20
BuffSkillCooldown

Reduce skill cool down

  • Increases Cooldown reduction by 25.
    • Cooldown reduction (CDR) is a hidden stat that determines how much cooldown time for Skills and Statues will be reduced.
    • The reduction time is calculated by the formula: CDR / (CDR + 100) * 100%
    • For example, with no interferences, the Cooldown Buff reduces CD by: 25 / (25 + 100) * 100% = 20%
    • CDR stacks additively from all sources. However, statues are only affected by this Buff and the Cooldown conditions.
Level Mode Cooldown reduction table
Sum CDR 25 50 75 100 125 150 175 200
Reduction (%) 20 33 42 50 55[1] 60 63 66
  1. Since Statues are only affected by the Cooldown Buff and Cooldown conditions, this is the maximum reduction time they can achieve.
  • Does not affect skill or statue duration.
  • Reduces the cooldown of some weapons (like Bayonet in a Gourd and Trumpet) by 3 seconds.
Enhancement 21
BuffStatue

Statue effects can be triggered twice per skill cast. You can be buffed by 2 different statue effects at the same time

  • Statue(s) effects will trigger twice upon Skills activating. The second trigger is delayed for 0.4 seconds after skill activation.
    • This does not affect Statue cooldown, essentially doubling their values, if applicable.
    • Statue of the Berserker does not inherit any bonuses as the Weapon Boost status effect cannot effectively stack.
  • Players are also able to keep two different statue effects at once.
    • Future statue effects will overwrite the earliest existing one if the player already has two.
Enhancement 22
BuffImmuneFreeze

Immune to freeze, and extra freeze time for the enemies

  • Immune to freeze and take 1 less damage from freezing projectiles. Reduce the damage from ice trails attack of Snowman King and King Snow Ape and summoned ice spikes of Giant Crystal Crab and Giant Golden Crab by 2 (despite the Golden Crab dealing flame-based damage).
  • Minor enemies can be frozen for 4 seconds. Freeze time for bosses is slightly increased to 2/1.4 seconds.
  • Affects the Alchemist's Elemental Potions, such that his ice pool does 1 extra damage per tick.
  • Loses effect if the Frostbite condition is active, or randomly with the Deranged condition.
Immunity 23
BuffBulletBounce

Bullets can bounce

  • If affected, projectiles will bounce once upon hitting a wall.
    • Projectiles that already bounce will bounce one more time.
    • However, projectiles may also bounce on half-height objects that would otherwise be ignored through.
  • Bouncing halves the damage of laser beams.
  • Applies to normal bullets and laser beams.
  • Doesn't apply to area of effect attacks and some other projectiles in most cases.
  • Applies to the bullets of Followers.
  • Projectiles will not bounce on destructible objects if the hit destroys it.
  • Obtainable from Mirror Flower.
Weapon 24
BuffExtraWeapon

Take an extra weapon into the fight

  • The player can carry 3 weapons at a time instead of 2.
  • If this Buff is removed, the weapon currently held will be dropped on the floor immediately, even when the player is not equipped with 3 weapons. If the dropped weapon has an attachment, the attachment will not auto detach.
  • This Buff will completely neutralize the One Hand condition.
  • Knight's Superior Fire will fire using all 3 weapons.
  • Taoist's Unique Passive will control all secondary weapon(s). Including the extra weapon from this buff.
Enhancement 25
BuffExtraArmor

Armor +1

  • Permanently increases armor cap of current run by 1. This can stack relevant effects.
Survivability 28
BuffMeleeRange

Increase the attack range of melee weapon

  • Melee Weapons and Weapons with Melee function have their melee ranges increased by 20%. Effect stacks with other source.
  • Increases shockwaves size of Hammers, includes shockwave caused by Miner skills.
  • Increases skill range of all Werewolf skills.
  • Increases Demonmancer's Eligos melee attack range.
  • This buff does not affect the default melee attack of Characters.
Weapon 29
BuffExtraEnergy

Max energy +100

  • Increases the character's maximum energy by 100 for the current run. Stack additively with other sources.
  • ALso restores 100 energy for the player.
  • Effect is reduced to 50 if the Energy Decay condition is active.
Enhancement 30
BuffCombo

Increase the number of combo hits for combo-hit weapons

Weapon 31
BuffFireRate

Increase firing speed of weapon

  • Increases attack rate of weapons by 10%.
    • This includes the charging time.
  • Berserker's Starting Buff.
Weapon 32
BuffMonsterExplode

Monsters have a chance to explode upon death

  • This explosion can deal 10 damage and may apply Burn to nearby enemies and possibly knock them away along with the exploding enemy.
  • With the Cell Division Cell Division
    Monsters split into two when their HP is below 50%
    condition, if an enemy explodes, the explosion cannot damage the smaller enemies.
  • Trap Master's Starting Buff.
Enhancement 33
BuffGoldArmor

Increases your max armor by 1 point when the number of coins reaches 100, 200 and 300

  • Whenever the amount of coins collected reaches a multiple of 100, 1 Armor can be gained. Up to 3 Armor can be gained this way, at 100, 200 and 300 coins respectively.
  • Spending coins such that the number of coins drop past the threshold will remove the extra armor.
  • If armor is increased in this way, the total number will be in a yellow font.
  • Miner's Starting Buff.
Survivability 34
BuffCritHurt

Guaranteed critical hit for a short duration when HP reduces

  • When the player loses health, attacks that can deal a critical hit will always do so in the next 2 seconds.
Enhancement 35
BuffCritSpeed

When you inflict a critical hit, your movement speed increases for a short duration. Armor slowly regenerates as you move

  • Landing a critical hit on an enemy will increase the player's movement speed by +2 for approximate 2 seconds.
    • When the speed boost is activated, movement of the character will leave a trail of afterimage. This effect only serves for cosmetic purpose.
  • For every 40 tiles worth of distance that the player have traveled, the buff restores 1 armor to the player (if the armor is not yet full).
    • If armor is full, the effect will instead be "stored", such that it'll activate immediately upon losing armor. Note that it's not possible to store more than 1 activation.
    • Having high movement speed indirectly increases the effectiveness of the recovery.
    • Having the Shell Protection condition will nullify the armor recover effect during battle.
Enhancement 36
BuffShieldRecover

Armor regenerates instantly by 50% when it is depleted. The effect can be triggered once every 60 seconds

  • 50% of armor will immediately be restored once the value reaches 0, rounded down. Has a cooldown of 60 seconds after triggering.
Recovery 38
BuffQiGong

Release a Qi-gong wave that consumes energy when you attack with bare hands

  • Bare Hands and Qian-kun Punch attacks will generate an qi wave which deals 3 AoE damage and consume of 2 energy.
  • The Qi wave can hit enemy or destroy their projectiles behind wall or obstacles. It can also reach enemies that is 7 tiles away from the player.
  • When paired with the Freeze Buff, the qi wave gains the ability to freeze enemies.
  • When paired with the Reflect Buff, the qi wave can reflect enemies' projectiles.
  • Melee Range Buff does not extend the qi wave range.
Enhancement 39
BuffElementalStaff

Elemental bullets deal double damage on critical hit. Staff weapon deal higher damage

  • If an attack would cause Status Effects on enemies on critical hits, it will also be able to deal double damage.
  • Launchers and hammers are not affected.
  • Adds base damage for offensive staffs. Results may vary.
  • For defensive staffs (Staff of Skeleton and Magic Staff alike), it enhances another feature instead.
  • Does not affect the Trekking Pole, despite its appearance.
  • Wizard's Starting Buff.
Weapon 40
BuffLightningCrit

Crit hit rate +5%. Critical hits summon lightning upon the target

  • Increases character's critical hit chance (Critical) by 5%.
  • Upon landing a critical hit on an enemy, summons a purple lightning strike that deals 4 damage on its target and up to two nearby enemies. After being activated, the Buff enters a 1 second cooldown.
    • The cooldown is universal, not per enemy. Additionally, no more than one lightning can be summoned by the same player at the same time.
Enhancement 41
BuffWhirlWindSlash

Release a whirlwind slash when you defeat an enemy in melee range. Cooldown 4 seconds

  • Deal 8 damage to all enemies within 5.5 tiles radius around the player when the buff is triggered.
  • For the most part, only Melee weapons can trigger this buff.
  • Some pets summoned by skills can trigger this buff.
Enhancement 2101
BuffExtraEmitBullet

50% chance to fire another bullet upon scoring a ranged hit

  • Upon contact with an enemy, a projectile has 50% chance to spawn an extra smaller projectile fired in random direction.
  • The extra projectile has 75% size of the main projectile and deal 50% damage (round up).
Weapon 2102
BuffGuaranteedCrit

Guaranteed critical hit when the enemy's HP is full

  • The first hit on an enemy will always be a critical hit.
  • However, this buff does not work on Rocket Gun M1, a weapon can not perform a critical hit.
Enhancement 2103
BuffCyclicElementEnhance

Fire damage, ice damage, poison damage, and electric damage, each type of elemental damage increases by 50% in turn. The cycle lasts for 3 seconds

Enhancement 2105
BuffMoveEnhanceAttack

Gain Kinetics stacks from movement. Hitting a target converts all stacks of Kinetics into extra damage (3 at most). At full Kinetics stacks, Your next attack is guaranteed to crit and stun enemies for 1 second

  • Gain Kinetic stacks from movement.
    • This includes push force caused by using certain weapons and skills, such as Rapier and Spear.
  • Hitting a target will convert all currently held Kinetic stacks into extra damage.
    • 0~16 stacks - adds 0 damage.
    • 17~50 stacks - adds 1 damage.
    • 51~83 stacks - adds 2 damage.
    • 84~100 stacks - adds 3 damage.
  • At full Kinetic stacks, the next attack is guaranteed to critical hit and Stun the target for 1 second. This also triggers critical-dependent buffs.
  • Attack size increases with more Kinetic stacks, up to a 50% size increase at max stacks.
  • This Buff has specific interactions with some weapon/projectile types, as listed below:
    • On weapons that fire multiple attacks with one usage (Weapons with Shotgun feature, Combo-Hit Weapons and other similar weapons), only one of the attacks will be enhanced.
      • For Wooden Cross, only the attack towards the enemy being targeted by the player is affected.
      • For Axe subtypes, each spin consumes stacks and is affected individually.
      • For Gemmed Pickaxe, the swing is affected, but the shockwave isn't.
    • On weapons whose projectiles deal no damage but create elemental pools (such as Molotov Cocktail and Dragon Bros’ Sniper Rifle), the projectile itself may stun but receives no damage bonus. Meanwhile, the pool receives the damage bonus but can't stun.
    • On Continuous Laser weapons (such as Laser Fish and Laser Therapy), the Buff is only consumed when at max stacks, dealing the additional damage and applying Stun for 1 tick.
    • On Single Beam Laser weapons (such as Nasty Laser and Ice Breaker), stacks are consumed when an enemy is shot, dealing additional damage with a guaranteed critical hit at 100 stacks. They cannot cause Stun.
    • On Cyan Dragon Staff, all three initial projectiles can cause Stun and deal increased damage. The special effects that succeed each projectile are unaffected.
    • On Tao Sword, the primary attack is affected normally, but the secondary attack seems to only trigger Stun most of the time, with the damage bonus rarely applying.
    • On Retouch-free Camera and Visage of Elemental Power, stacks are consumed but nothing happens.


Enhancement 2106
BuffPetCharge

When followers start to fight, their fire rate increases by +25% and attack damage by 25% for 12 seconds

Enhancement 2108
BuffPeriodicImmuneElement

Block 1 elemental effect every 8 seconds

Immunity 2117
BuffRecoverArmorOnInflictDebuff

25% chance to restore 1 armor when you inflict a debuff on enemies

Survivability 2118
BuffSkillDamage

Each skill use increases damage by 10%, stacking up to 5 times. Instantly gain full stacks when health drop to 1

  • Activate skill will grant the player a temporally buff, which can be stacked, up to 5 times.
  • Increases user's damage by 10% / 20% / 30% / 40% / 50% plus 1 extra damage at 1/2/3/4/5 stacks.
  • Does not affect Bare Hands damage.
  • The temp buff lasts for 5 seconds, getting a new stack will refresh the duration of the buff.
  • Instantly gain full 5 stacks when health drop to 1. This effect can not be triggered if the player only has 1 health left.
Enhancement 2145

Special Buffs

These Buffs can only be obtained through specific sources

Icon Description & Notes Category ID
BuffTaoArts

Non-primary weapons turn into floating weapons

Taoist's Starting Buff.

Weapon 1003
Buff Qian-kun Punch

Airbender's barehanded attack deals 3 instances of consecutive damage and releases a conical Qi-gong wave which inflicts AoE damage

Enhancement 1009
Buff Fiery Imp

Summon a fiery imp upon killing an enemy. Fiery imp follows you around to block bullets

Enhancement 1010
BuffElementalPool

When standing within the range of an elemental attack, its radius and damage gradually increase and its duration is extended

Enhancement 2134
BuffSwordIntent

Casting the skill increases movement speed and generates 5 Sword Intent

Enhancement 1012
Damage immunity chance

Chance to be immune to all damage

Survivability 1004
Immune to fire and freeze

Immune to fire, take less explosion damage, and increase fire damage to enemies. Immune to freeze, and apply extra freeze time to enemies

Immunity 1005
Great Owl Buff

A Great Owl pet follows the player around, dealing 20 damage each hit. It disappears for 3 seconds after the player takes health damage, during which it does nothing

Enhancement 1006
BuffFastSlash

Fast slash enemies nearby once in a while

Enhancement 1007
BuffWeaponMaster

Three Special Forces Knights are masters of different types of weapons. Red Knight: Attacks with melee weapons release projectiles. Blue Knight: Attacks with staffs are more powerful. Green Knight: Faster bullet speed for all guns

Weapon 1008
Buff Magic Well

Energy Orb Buff

  • Each energy orb restores 9 energy instead of 8.
  • Can be obtained via Magic Well.
Enhancement 1001
BuffMentor

Mentor Buff

  • Improve skill in various ways
  • Can only be obtained from NPC Mentor
Enhancement 1002
RSbuffHolyNovaOnDying

Release Holy Nova and gain immunity to this hit when taking lethal damage

Holy Nova destroys non-boss enemies and their bullets, damages bosses, and heals all allies.
  • Deals 200 damage to all enemies and bosses within a 20(?) tiles radius area. This attack can not crit.
  • Destroys all harmful projectiles
  • Heals the player and allies 50% health, rounded up.
  • Cooldown: 300 seconds.
2170
RSbuffSoulStrike

Enemies drop soul pieces when they die. Collect enough soul pieces to release Soul Strike on your next hit

  • Soul Strike: Inflicts a massive amount of damage to the target as well as AoE damage to enemies around them. Damage permanently increases by 0.5% every time Soul Strike is triggered.
  • Enemies drop 2-4 souls per kill.
  • Perform Soul Strike when accumulate 12 souls. Deal 60 damage to a single target, and 15 damage AoE within 2 tile radius.
  • Obtainable from Lavender.
2171
RSbuffFrostNovaOnShieldHit

Gain 1 stack of Blockade every 10 seconds. Max 1 stacks. Each stack of Blockade can block one hit and release a Frost Ring

  • Frost Ring: Reduces movement speed and fire rate of surrounding enemies and makes them suffer from Frostbite. Enemies affected by Frostbite will be frozen on hit.
    • Duration: 5 seconds
  • Obtainable from Abele.
2172
RSbuffRegularFireBreath

Release a conical Dragonbreath every 3 seconds

  • Dragonbreath: Burns enemies on hit and inflicts an big explosion when it hits burnt enemies.
    • Damage: 5, inflict burn on target.
    • Has chance to cause explosion on burned enemy, explosion deals 33 damage.
  • Obtainable from Roselle.
2173
RSbuffMoveReleaseHurricane

After you move a certain distance, release a tornado that continuously pulls in enemies, harms them, and destroys enemy bullets

  • Deals 5 damage on contact.
  • Disappears after 8 seconds.
  • Obtainable from Daphne Odera.
2174
RSbuffChaosStrike

After you cast the skill, your next attack will be strengthened and come with random elemental effect

  • Enlarges bullet size and double its damage output, stack multiply with critical hit and Assassin's Invisibility damage boost.
  • Adds a random elemental effect, only for 1 attack, Including:
    • A 5 damage Fire explosion, may inflict Burn which can deal 3 damage per tick.
    • Lightning strike, deals 5 damage, can chain multiple enemies, may inflict Stun.
    • Poison pool, deals 2 damage per tick.
    • Icy pool, deals 1 damage per tick, may Freeze.
    • Implosion, pull enemies, deals 5 damage
  • Obtainable from Rainbow Grass.
2175
RSbuffAirReinforcement

Put on Sunglasses and call your friends for fire support

2177
BuffFirecracker

Casting a skill drops firecrackers that explode upon contact with enemies or after a period time

  • After tapping on the skill button, drop 9-12 firecrackers on the floor that explode, dealing 1 damage each, may cause burn to the enemies. Each firecracker also has an individual chance to be a bigger one that has a larger explosion.
    • The Buff Combo
      Increase the number of combo hits for combo-hit weapons
      Buff Shotgun
      Increase the number of bullets of shotguns
      Buffs do not affect this Buff.
2178

Matrix exclusive Buffs

These Buffs can only obitaned in the Matrix of the Lord of Evil game mode.

Icon Description / Notes Category ID
BuffMatrixRestoreHealth

Restore 10 percent of max health when completing a level

Survivability 2001
BuffMatrixRestoreEnergy

Restore 30 percent of max energy when completing a level

Survivability 2002
BuffMatrixLightningHit

Chance to inflict chain lightning when hitting an enemy

Weapon 2003
BuffMatrixIceHit

Release ice shards in all directions when hitting an enemy

Weapon 2004
BuffMatrixEnergy

Max energy +20

Enhancement 2007

Related Achievements

Buffed Buffed

Get a total of 20 different buffs.

Reward: none

Trivia

  • In a past version, the "Get energy whenever you kill a monster" Buff was instead "Improve energy orb effectiveness" (increases energy recovery from orb from 8 to 12). It then got updated to "Chance to gain Energy after killing enemy."
  • The "Get more gems at the end of each game" used to give 10 gems per floor.
  • The "Increased accuracy and critical hit chance" Buff used to be just "Decrease bullet spread."
  • Prior to Update 1.4.1, the "50% off in shop" Buff used to be 40%.
  • Before Update 1.4.1, the "Release a radial blast when shield is down" Buff did not destroy bullets.
    • Then before Update 2.1.0, it would only trigger when the player took more damage than remaining armor.
  • From Update 1.6.5 to Update 1.7.x, it was the Reflect Buff which increased damage of Laser Swords.
  • In Update 1.8.2, the texture of some Buff icons got updated.
  • From Update 1.8.2 to Update 1.8.3, the Health Buff could not heal the player by 4.
    • This had lasted longer for Multiplayer.
    • It was partly corrected before Update 1.9.0, such that if the player restarts the floor right after getting this Buff, the healing will not happen.
    • And during Update 1.9.0, if the player got this Buff through Caterpillar Fungus, the game would start without that 4 healing.
  • The side effect of Trap Buff has gone through two changes:
    • Before 1.6.5, it would let the attacker take damage as soon as they hit the player.
      • This included damage on Paladin or Werewolf who can reduce damage with skills.
    • From Update 1.6.5 to Update 1.7.10, it would fire 4-damage knives at 3 directions when the player took hit.
      • It was affected by Shotgun Buff such that 5 knives were fired instead.
    • After Update 1.8.2, it makes the player immune to contact damage, despite the description in English says "Immune to traps. Reflects some damage taken."
      • In Chinese, it says "免疫陷阱,免疫碰撞伤害" which can be translated into "Immune to traps and collision damage."
      • This confusion was cleared after Update 1.9.7, as the Buff was renamed to "Immune to traps, and immune to collision damage."
  • Before Update 1.9.7, the "Armor +1" Buff used to be "Armor +1, immune to collision damage."
    • The description is bugged as it was intended for the Trap Buff.
  • The Potion from Crate Buff's description was once misspelled as "Increase the charge of potion drop when breaking crates."
    • If set to Chinese, the description does not say "increase chance" at all. Rather, it says "Breaking crates may cause potions to drop."
  • During Update 1.8.x, the Element Buff could not affect laser guns (Ice Breaker alike).
  • Before Update 1.9.0, players could only have up to 6 Buffs (5 from runs and 1 from character bonus) each game.
    • At that time, when playing with a character without a bonus Buff, the 6th slot would also display a plus sign.
  • Before Update 1.9.7, players with Poison or Fire Buff could be briefly affected by enemy attacks that would cause Status Effects, though they would be removed before ticking.
    • There was a glitch where if the player was hit by a poisonous shot, the slow effect would last for the full duration, while the poison damage was removed correctly.
    • Also, if the NPC Alchemist caused poison, the effect would force a tick of damage. Since Update 1.9.7, nothing will happen if result is poison.
  • In Update 2.2.5, there was a bug that when the "Increase melee range" Buff was present, Rogue's Iaido skill's range was greatly exaggerated and can cover an entire room.
  • In Update 2.5.5, the "50% off in shop" Buff was renamed to "Store Price Lower" and could only have 25% off in The Origin.
  • For a long time in the pause menu, the character Buff was at the sixth slot. Since Update 3.1.0, the character Buff was moved to first slot, and the icon becomes a star if locked.
  • Initially, the Temporary Fire Buff didn't actually prevent the Burn Status Effect nor taking damage from it, it only absorbed damage from lava tiles and fire pools. This was changed in an unknown update.
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